![]() ![]() ![]() Rockstar’s Red Dead Redemption plays better on Xbox One than they did on Xbox 360, upscaling well and performing admirably. That means that when running games in an emulator, you can get varying results from game to game. These sorts of things remind us of how ingenious developers have been over the years, working wild tricks into their games to make them run, but emulating hardware is different than using the live hardware. Sonic the Hedgehog runs slower on European PAL televisions because it was built to match the 60Hz refresh rate of American and Japanese NTSC televisions. Many games in the 8- and 16-bit eras depended on the refresh rate of the televisions they connected to. ![]() When developers build games for a particular set of hardware, they’re working with that exact hardware and often employing tricks meant to take advantage of that environment. Atari developers hid code on-screen in games to pack in every extra bit they could manage. ![]()
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